On the ship side Colossus is awfully slow. The less is said about the bombers the better. Torpedoes can be used but will be inefficient at best. AP rocket hits can score ok if the DD obliges but are otherwise ineffective. It should also be noted that no squad is able to effectively engage DDs. ![]() The planes are on the slower side but it is bearable, sustain is terrible with low deck reserves and a fairly long regeneration time. The bombers are typical RN level bombers, thus unfortunately a burden more than anything. Many other T8 CVs have higher per attack alpha and are able to double up, thus Colossus tends to fall heavily behind. The torpedo bombers have ok alpha per attack but unfortunately have a gimped squad layout of only 2 attacks, so against any kind of meaningful AA you'll be limited to one full attack. There are a couple of CVs you can also nuke out of existence, this should be taken advantage of if possible. They still tend to do quite decent damage against BBs but nothing that other T8 CVs cannot easily exceed. The AP rockets are really funny when you are able to nuke a cruiser out of existence but fall off quickly if that doesn't happen either because the cruisers actually angle or there are simply no cruisers around to nuke. I wouldn't say I regret it but I definitely wouldn't again if I could get a redo. ![]() I spent my f2p doubloons on it that I've accrued over the years. So I can't tell what her strength is really like, good, bad, so-so.
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